Pennsylvania Grappling Championship, Grappling Tournaments for All Ages

Pennsylvania Grappling Championship - Open Submission Fighting Tournaments for all ages

Event Rules and Scoring Points

Permission granted by NAGA to use NAGA scoring system and rules.

All standard weight classes for kids and adults will be included. You will be matched up against opponents of equal skill level on the day of the event.

GI RULES (BJJ RULES)

These rules are those used by the IBJJF (or CBJJ).

GI DIVISIONS POINTS ARE AWARDED FOR:

    Takedowns                                    2 POINTS

    Sweep from the Guard                 2 POINTS

    Knee on Stomach Position          2 POINTS

    Pass Guard to Side Position       3 POINTS

    Rear Mount Position                     4 POINTS

    Mount Position                               4 POINTS

You must hold your position for 3 seconds


 WHITE BELTS & ALL CHILDREN/TEEN GI COMPETITORS:

    No attacks below the waist (No Knee bars, foot locks, etc.)


BLUE BELTS, MASTERS, DIRECTOR, EXECUTIVE WOMEN’S ADVANCE):

    Straight Ankle locks are allowed

    Twisting Ankle or Twisting Leg Locks and Knee Bars are NOT allowed


ADULT MEN’S PURPLE BELT & ABOVE:

    Straight Knee Bars, Straight Ankle Locks & Toe Holds (Figure four) are allowed

    Neck Cranks are NOT allowed in any GI division (i.e. Can Opener):  You do NOT have to weigh in with your uniform/Gi on

    A full Gi must be worn, no cut of sleeves: Rash guards, sports bra’s for women or T-Shirts may be worn under your Gi

NO-GI GRAPPLING RULES

GENERAL RULES:

          At a minimum a groin protector, mouthpiece, and shorts with a drawstring must be worn, no pockets on the shorts

          Wrestling/Martial Arts shoes are allowed.

          Excessive grabbing of clothing is not allowed. You cannot use clothing for submissions.

          Excessive taping of hands, wrists and feet are not allowed

 

During the Match:

          If there is stalling on the ground, the referee has the right to restart the match standing (Warn fighters first)

          If the competitors go off the mat, the match can be stopped by the referee and the competitors will be moved to the middle of the ring/mat in the same position if that position can be determined by the referee.

          The referee has the right to stop time and check the condition of the fighters (cuts, injuries, etc.)

          If no take down occurs, fighters may be re-started from the Guard Position.  The referee will flip a coin to determine who takes the top & bottom position.

 

TIME LENGTH:

1.             All Kids, Teens Novice, Beginner, and Intermediate divisions are 3 Minutes in Length

2.             All Kids & Teens Advanced, Adult Novice/Beginner Divisions will be 4 Minutes

3.             Adult Intermediate Divisions will be 5 Minutes

4.             Adult Advanced/Expert Divisions 6 Minutes

 

WAYS TO WIN:

          By submission whether by tapping or verbally - Consciously Submitting - It is VERY important that all competitors understand how to "Tap-Out" when caught in a submission technique.  Tapping out can be done both verbally or through a physical tap.  A competitor can tap with their hands, feet or even a nod of their head.  This "Tapping" is a conscious admittance of loss or surrender to an opponent.

          Referee Stoppage (TKO, cuts, feels fighter is not capable of defending himself), Doctor Stoppage

          Corner throws in the towel

          Judges decision

          Disqualification

          Forfeit

          No Contest

          If the fight does not end by submission the referee will choose the winner based on the NAGA Decision Making Criteria included in this flyer.  Our official rulebook is available on our the web page www.nagafighter.com

          If a match is considered a “Draw” by the referee, then there will be a 2-minute overtime.  Judges are encouraged to choose a winner in every match should it not end by submission.

          If fighters are deadlocked, the referee may re-start the match from a standing position

          No Gi Divisions (Gi/Uniforms are not required, at a minimum shorts with a draw string, cup and mouthpiece must be worn).  Any intentional use of an illegal technique or act of poor sportsmanship will result in the immediate ejection of that competitor/spectators.

LEGAL SUBMISSION MOVES:

          All Submission Techniques are legal (including heel hooks, knee locks, guillotine chokes, wrist locks, etc.) except those listed below under "Illegal Techniques".

NAGA NO-GI POINT SCORING SYSTEM

Throughout history the goal of wrestling in every form is control of the opponent. For thousands of years, this control has been understood in three distinct ways - Pinning, throwing, and Submission. The greatest exhibition of control of all sports is forcing your opponent to consciously submit. It is this standard by which NAGA contests are instantly won.   In the event that no submission occurs, the match must be decided by “Advantage” which is defined below. The player in a Grappling contest should attempt to get the Takedown, secure Dominant Control, and take the Submission.

 

-TAKEDOWN-  Full Advantage (2 Points) is awarded for all Takedowns.

In determining the Takedown, the referee will look to who initiated the takedown, and how it ended up. Thus if one player shoots, his opponent sprawls, and the sprawling opponent then pulls Guard, a Takedown is awarded, as the initial movement was a Takedown attempt. If however a player aggressively pulls Guard from standing, no Takedown is awarded.

 

Note: The NAGA Scoring System is designed to award each player according to the standards defined above – Takedown, to Control, to Submission. Playing for points is not rewarded. Thus, if a player gets a Takedown, lets his opponent up, and then again goes for the Takedown, no consecutive points need be awarded.

 

-DOMINANT CONTROL- Full Advantage (2 Points) is awarded - Controlling your opponent is a crucial step to obtaining a Submission, thus Full Advantage (2 Points) is awarded for aggressively obtaining Dominant Control. Dominant Control is any secure form of control that lends itself to submission. The control has to be long enough to set up a submission attempt, which can be as short as a second or two. These forms of control include: -Back Mount*;  -Cross Side; -Head and Arm; -Knee on Stomach; -Mount; -North/South; *Hooks are not required for Back Mount control.

 

Among the most common ways to get Dominant Position are: -Ending a Takedown with a Dominant Position. In this situation, two points are awarded for a Takedown, and another two points are awarded for obtaining Dominant Position, for a total of Four Points.

 

-GUARD PASS or SWEEP- Full Advantage (2 Points) is awarded

-Sweep From Guard to a Dominant Position. Further, if you take the Back from Guard, this is the functional equivalent to a Sweep. -Full Reverse, defined as going from the bottom of a Dominant Position to the top of a Dominant Position, leaving the situation totally reversed. For Example: You are bottom North-South, you roll the top player, and end up with top North-South.

 

Note: The NAGA Scoring System is designed to award each player according to the standards defined above – Takedown, to Control, to Submission. Playing for points is not rewarded. Thus, if a player simply transitions between Dominant Positions, he does not achieve additional points. For example, if you have Side Control, and you go to Mount, and then Knee on Stomach, no additional points are awarded.  Further, in The NAGA Scoring System no points are awarded for Escapes. This, if you are Bottom Mount, and you bridge to In Guard, no points are awarded as you went from a disadvantageous position to a neutral position.

 

-SUBMISSION-  Full Advantage (2 Points) is awarded for a Full and Strong Submission Attempt. A Submission is recognized as Full and Strong when is one or more of the following occurs:

-The opponent takes time to escape;  -Upon escaping, the opponent does not instantly move to an attack of his own, but instead assumes a defensive posture;  -The defender is 'In Danger' - the finish has the potential for completion (if a kneebar, the hips have to be placed correctly, if a choke, the neck must have been reached, etc.);

-The finish in question is not a low percentage submission (wrist lock, body scissor, etc).

 

Minor Advantage (1 Point) is awarded for a Submission Attempt that is significant but does not meet the above criteria.


-TIE-   In the event that players are equal in terms of Advantage, judges will determine a tie by considering first, who skillfully controlled the Pace, Place, and Position on the mat, in order to ultimately set up an eventual submission. Pace is which Grappler determined the

tempo of the match. Place is which Grappler dictated where on the mat the match took place. Position is which Grappler successfully initiated the tie ups and other action.

 

If they are still equal, Judges will give the decision to the player with less warnings or cautions.  Last, in the absence of any warnings or cautions, the edge shall be given to the fighter who better exemplifies the sport as an exciting, colorful, viable contest.  If the players are still equal, then an overtime period can be called for.

NAGA ILLEGAL TECHNIQUES

SPECIAL RULES FOR KIDS & TEENS:

        NO HEEL HOOKS allowed in the KIDS & TEEN divisions.

        NO SLAMMING from the Guard allowed in any of the KIDS & TEEN divisions.

        NO NECK CRANKS ALLOWED

 

NO STRIKES OF ANY KIND:

      No strikes of any kind allowed to any part of the body or head at all

      No elbows or forearm strikes are allowed

      No butting with the head

      No knees to the head

      No ridge hands or back fist strikes

      No kicks to an opponent

 

OTHER FOULS not allowed:

      Attacks to the front of the windpipe (i.e. Finger in throat), eyes (elbows, palms, fingers, etc.) or groin.     No pushing palm or elbow directly into nose.

      Striking of any kind including: headbutts, punches, elbows, knees, kicks etc.

      Dropping or slamming of opponent on their head, no slamming from the Guard Position (From above the waste)

      Eye Gouging

      Attacks to the windpipe either by strikes or clutching the trachea

      Fish Hooking

      Biting

      Spiking an opponent on his/her head

      Pulling Hair

      Pinching, twisting of skin

      Sticking a finger into a cut of an opponent

      Small Joint Manipulation

      Putting a finger into any orifice

      Interference by a corner with any official or fighter

      Attacking an opponent in any of these circumstances:

   1.      Before the fight has started

   2.      After the fight has ended

   3.      During a rest period between rounds

   4.      When an opponent is being looked at by the medic or any other official

      Spitting and or swearing

      Throwing an opponent off the mat

      Unsportsmanlike conduct

SCISSOR TAKEDOWN - When initiating a scissor takedown, at least one hand must be on the ground when applying the takedown.  No slamming.

SPECIAL RULES FOR KIDS & TEENS: No Heel hooks, toeholds, slamming, or neck cranks are allowed.  No Straight Ankle locks where the leg crosses the body.

HYGEINE RULE: All competitors must wear a clean competition uniform (gi, shorts, shirt, etc.).  If a referee feels this criteria has not been met they will not allow the competitor to compete.  Please wear clean clothing.
BJJ Rules provided by the IBJJF

ARTICLE 5º - FIGHTING CONCLUSIONS:

There is never a draw. Bouts will be decided by:

1-SUBMISSION

2-DISQUALIFICATION

3-UNCONSCIOUSNESS

4-POINTS

5-ADVANTAGES

1)- SUBMISSION: Submission occurs when a technique forces an opponent into admitting defeat by:

1-) tapping with the palm against his opponent or the floor in a visible manner

2-) tapping with his feet on the ground (if he is unable to use his hands)

3-) requesting verbally to the referee that the fight be stopped (if he can neither tap with his hands or his feet)

4-) requesting that the fight be ended if the athlete gets injured or feel physically incapable or unprepared Also:

5-) the referee may end the fight giving victory to the one that applied the lock if he sees a lock being properly applied and is certain that the Athlete is exposed to serious physical damage.

6-) a coach of one of the athletes may request that the fight be ended either by directing himself to the referee or by throwing the towel into the ring for any reason

7-) When an athlete is under a submission position and he screams or say "Aï" , will be the same as if he taps.

The referee may end the fight when one of the athletes is injured or the doctor’s examination proves he is incapable to continue. If this occurs, the victory will be given to the opponent as long as the injury was not caused intentionally by conduct worthy of disqualification.

8-)  When the athlete request that are eagerning caimbras, will be the same as if he taps.

 2)- DISQUALIFICATION

SERIOUS FOULS:

1)SERIOUS FOULS ARE THOSE THAT LEAD TO IMMEDIATE DISQUALIFICATION BY THE REFEREE.

 A-) the use of foul language, cursing, or other immoral acts of disrespect towards the referee or any of the assisting public.

B-) biting, hair pulling, putting fingers into the eyes or nose of one’s opponent, intentionally seeking to injure genitalia or the use of fists, feet, knees, elbows, or heads with the intention to hurt or gain unfair advantage.

C-) when the fighter has his kimono ripped during the fight, the referee will give him a set time to change it. If the fighter does not change it in time he will be disqualified.

D-) The fighter must wear shorts under the pants, keeping in mind the risk that the suit might get torn or unsowed, If this occurs, the athlete will be given a set time determined by the referee to find another pair of pants to wear. If the athlete can not change within the set time, he will be immediately disqualified.

E-) When an athlete has been submitted to a lock and to avoid tapping out he runs out of the ring, he will be immediately disqualified. In such cases when it is considered a technical foul, not a disciplinary foul, the offender may return to the competition to fight the absolute division or in case of a bracket of three.

F-) When the athlete breaks any rule of the article

FOULS NOT AS SERIOUS:

PENALTIES:

- On the first offence the offender will be given a verbal warning.

- On the second offence the offender’s opponent will be given an    advantage.

- On the third offence the offender’s opponent will be given two points.

- After the third offence the referee may disqualify the athlete for any further fouls.

 A-) The athlete will only be allowed to kneel after having taken hold of his opponents kimono.

B-) When either of the athletes run to one of the extremities of the ring to avoid combat, or while ground fighting flee by crawling or rolling out of the ring or by standing up avoiding engaging or purposely stepping out of the ring to gain time.

C-) When the athlete avoids engaging by taking off his kimono or by allowing it to be taken off with the intention of stopping the fight to allow himself rest or to avoid the attacks of his opponent.

D-) When the athlete inserts his fingers inside the sleeves or pants, or with both his hands on his opponent’s belt.

E-) When the athlete stalls the fight, holding his adversary and, not seeking to engage or gain submissions when in the guard, on top, or on the bottom.

Holding the opponent, standing up, or any position designed to stall. Noticing this the referee will request that 20 seconds be marked and say  “LUTE”, making the gesture. At the end of the 20 seconds if the athlete hasn’t changed his position or shown visible signs of engagement, the referee say again “LUTE” and make the same gesture, penalising the atlhete and giving an advantage for the other, if he continues stalling the referee will stop the fight saying “PAROU”, and he will penalise  the same, giving 2 points for the other, and both athletes will return to their feet at neutral positions. With the possibility of disqualification on the next offence

F-) NOTE: A penalty with immediate loss of 2 points occurs when an athlete runs from the ring in order to avoid a sweep that the referee considers would be completed, or when the athlete flees the ring in order to avoid a lock that has not yet been completed and not engaging in the article "E" for disqualification.

3)- UNCONSCIOUSNESS

One of the 2 opponents is defeated after losing consciousness by any of the valid moves: strangling, pressuring, or take downs, or accidents in which the adversary has not committed any foul worthy of disqualification.

 4)- POINTS:

1º POSITIVE POINTS

The competition through its nature makes the athletes use their technical abilities attempting to finish or neutralize their opponents. The point is the superior technique displayed durring the match by putting the positions and negative points on the adversary.

 IMPORTANT

 The athlete cannot have score new points when he is in a position where he recieved points previously, changes position intentionally and returns to the same position.

Example: For knee on the belly and switching sides, there will be no new

points awarded.

The fight can be an ascending condition for technique, looking to dominate the adversary, working to finish the opponent.

No points will be marked for the athlete who is attaining a position while in a submission. Points will only be awarded after the submission is

completely defended.

Example: When one athlete is mounted on his opponent but is in a guillotine the points of the mount will be awarded only when the submission is defended.

 The order of the referee

The positions sought technically and which are presented with importance in terms of strategy of the fighter and the finishing technique. If there is no finish the positions established will be translated into points to determine the winner.

Positioning: (Ordered by the referee) Positions are achieved through proper technique,. If there is no submission at the end of a match, the athlete gains victory by scoring more position points than his opponent.

 

A-) TAKE DOWNS: Any kind of knocking down the opponent or being taken down on his back side, 2 points. If the athlete is thrown to the ground and does not land on his back, the thrower must pin him to the ground in the same position for at least 3 seconds to gain the points of the take down.

Observation 1: the take down that lands outside of the fighting area and on to the security area will be valid as long as the athlete that applied it stood with both feet in the fighting area while making the take down.

Observation 2: If the athlete has one of his knees on the ground and is taken down, whoever applied the take down will be awarded 2 points as long as he has both his feet on the ground. If the athlete has both his knees on the ground and is knocked down the standing athlete will have to pass to his side and maintain this position to receive an advantage.

Observation 3: When the athlete attempts the double leg and the opponent sits on the floor and executes a sweep, the athlete who attempted the takedown will not receive points, but the one who executed the sweep will.

Observation 4: When a competitor throws his opponent and ends up in a bottom position the competitor throwing will receive 2 points and the opponent on top will receive an advantage. If the competitor executing the throw lands in his opponents guard and is swept, both will receive 2 points.

 

B-) PASSING THE GUARD: Is when the athlete that is above his adversary or in between his legs, moves to his opponent’s side, establishing a perpendicular or longitudinal position over his adversary’s trunk, dominating him and leaving him no space to move or to escape the position—if even is on his side or back. 3 points NOTE: if the athlete that is underneath avoids the move by getting to his knees or standing up, the initiative will not be awarded 3 points but will be awarded an advantage.

 

C-) KNEE ON THE BELLY: When the athlete on top puts his knee on his adversary’s stomach, holding his collar or sleeve and belt with his other leg towards his adversary’s head: 2 POINTS.

OBS: if the athlete that is underneath does not allow his adversary to put his knee down onto his belly and if the one on top does not establish the position completely, it will not be awarded 2 points but an advantage.

 

D-) THE MOUNT: is when the athlete sits on his opponent’s torso; the opponent can be lying on his stomach, side or back. The one mounted can be on top of one of his opponent’s arms, but never on both. It will also be considered a mount if he has one knee and one foot on the ground, 4 POINTS.

OBS: no points will be awarded if his feet or knees are on his opponent’s leg. Also if an athlete applies a triangle while in the guard and in so doing lands mounted on his opponent, it will be considered a sweep, not a mount. (See the Guard)

E-) THE BACK GRAB: Is when the athlete grabs his adversary’s back, taking hold of his neck and wrapping his legs around his opponent’s waist, with his heels leaning on the inner side of his opponent’s thighs, not allowing him to leave the position.4 POINTS. NOTE: the points will not be awarded if both heels are not properly positioned on the inner part of the adversary’s thighs. Also be considered back if the athlete has the leg over one arm of the will opponent but never over grab both arms, in this case no points will be awarded.

F-) THE SWEEP: is when the athlete that is underneath has his opponent in his guard (in between his legs ) or the half guard (having one of his adversary’s legs between his) and is able to get on top of his adversary by inverting his position. 2 POINTS.

Observation 1: it will not be considered a sweep if the move does not begin from inside the guard or half guard.

Observation 2: When the athlete sweeping advances his position to the back of his opponent during the attempted sweep, he is awarded 2 points.

Observation 3: If starting in a guard position, an athlete attempts a sweep and both athletes return to their feet and the competitor attempting the sweep executes a takedown remaining on top, he will be awarded 2 points.

 PONTOS CUMULATIVOS

 2º – NEGATIVE POINTS: (PENALTIES)

 Are penalties given to the athlete after committing a third offence .i.e. avoiding engaging, staling or not seeking ways to finalize the fight.

Stalling: In case the athlete make the classic stalling on the cross-side or North South position without seeking ways to submit

Holding the opponent, standing up, or any position designed to stall. Noticing this the referee will request that 20 seconds be marked and say  “LUTE”, making the gesture. At the end of the 20 seconds if the athlete hasn’t changed his position or shown visible signs of engagement, the referee say again “LUTE” and make the same gesture, penalizing the athlete and giving an advantage for the other, if he continues stalling the referee will stop the fight saying “PAROU”, and he will penalize  the same, giving 2 points for the other, and both athletes will return to their feet at neutral positions. With the possibility of disqualification on the next offence

5)- ADVANTAGES:

It is considered an advantage when the athlete attempts but does not complete any of the fundamental moves of the fight; i.e. sweep, take down, submission etc.;

• Advantages through takedowns: When there is a visible loss of balance in which the adversary nearly completes the takedown. A visible loss of balance during an attempted throw will also result in an advantage.

• During closed guard (when the athlete on the bottom has his legs wrapped around his opponent’s waist):

 A-) The one on top will earn the advantage by being on the offensive, trying to dominate his adversary’s guard (pass the guard). For the referee to consider it an advantage, the athlete that is on top must come close to passing the guard, forcing his adversary to exert energy to regain position e.g. half guard, almost immobilizing, etc.

B-) The one underneath will earn the advantage if he almost sweeps his opponent, putting him in a dangerous position, as well as when he attempts a lock that forces his opponent to defend. NOTE: for the sweep attempt to be considered worthy of an advantage the athlete underneath must open his legs.

When there is a tie situation on the scoreboard, it is up to the referee to decide if he will award an advantage, using the following judgments:

 •Advantages will be awarded during standing fights or on the ground if the athlete attempts a technique with more aggressiveness and initiative, trying takedowns , other finalizing moves during the fight. Or showing that he dominate the fight most of the time by putting the opponent on the defensive

• Advantages through takedowns: When there is a visible loss of balance in which the adversary nearly completes the takedown. A visible loss of balance during an attempted throw will also result in an advantage.

•Advantages will be awarded during ground fighting if the athlete attempts a technique and puts his adversary on the defensive.

JUDGING

Throughout history the goal of wrestling in every form is control of the opponent. For thousands of years, this control has been understood in three distinct ways - Pinning, throwing, and Submission. The greatest
exhibition of control of all sports is forcing your opponent to consciously submit. It is this standard by which NAGA contests are instantly won.

In the event that no submission occurs, the match must be decided by "Advantage" which is defined below. The player in a Grappling contest should attempt to get the Takedown, secure
Dominant Control, and take the Submission.

-TAKEDOWN-

Full Advantage (2 Points) is awarded for all Takedowns.

In determining the Takedown, the referee will look to who initiated the takedown, and how it ended up. Thus if one player shoots, his opponent sprawls, and the sprawling opponent then pulls Guard, a Takedown is awarded, as the initial movement was a Takedown attempt. If however a player aggressively pulls Guard from standing, no Takedown is awarded.

Note: The NAGA Scoring System is designed to award each player according to the standards defined above - Takedown, to Control, to Submission.
Playing for points is not rewarded. Thus, if a player gets a Takedown, lets his opponent up, and then again goes for the Takedown, no consecutive points need be awarded.


-DOMINANT CONTROL-

Controlling your opponent is a crucial step to obtaining a Submission, thus Full Advantage (2 Points) is awarded for aggressively obtaining Dominant Control. Dominant Control is any secure form of control that lends itself to submission. The control has to be long enough to set up a submission attempt, which can be as short  as a second or two. These forms of control include: -Back Mount*;

-Cross Side;
-Head and Arm;
-Knee on Stomach;
-Mount;
-North/South;
*Hooks are not required for Back Mount control.

Among the most common ways to get Dominant Position are: -Ending a Takedown with a Dominant Position. In this situation, two points are awarded for a Takedown, and another two points are awarded for obtaining Dominant Position, for a total of Four Points.

-Guard Pass to a Dominant Position.
-Sweep From Guard to a Dominant Position. Further, if you take the Back from Guard, this is the functional equivalent to a Sweep.
-Full Reverse, defined as going from the bottom of a Dominant Position to the top of a Dominant Position, leaving the situation totally reversed. For Example: You are bottom North-South, you roll the top player, and end up with top North-South.

Note: The NAGA Scoring System is designed to award each player according to the standards defined above - Takedown, to Control, to Submission.
Playing for points is not rewarded. Thus, if a player simply transitions between Dominant Positions, he does not achieve additional points. For example, if you have Side Control, and you go to Mount, and then Knee on Stomach, no additional points are awarded.

Further, in The NAGA Scoring System no points are awarded for Escapes.
This, if you are Bottom Mount, and you bridge to In Guard, no points are awarded as you went from a disadvantageous position to a neutral position.


-SUBMISSION-

Full Advantage (2 Points) is awarded for a Full and Strong Submission Attempt. A Submission is recognized as Full and Strong when is one or more of the following occurs:
-The opponent takes time to escape;
-Upon escaping, the opponent does not instantly move to an attack of his own, but instead assumes a defensive posture;
-The defender is 'In Danger'
- the finish has the potential for completion (if a kneebar, the hips have to be placed correctly, if a choke, the neck must have been reached, etc.);
-The finish in question is not a low percentage submission (wrist lock, body scissor, etc).

Minor Advantage (1 Point) is awarded for a Submission Attempt that is significant but does not meet the above criteria.


-TIE-

In the event that players are equal in terms of Advantage, judges will determine a tie by considering first, who skillfully controlled the Pace, Place, and Position on the mat, in order to ultimately set up an eventual submission. Pace is which Grappler determined the tempo of the match. Place is which Grappler dictated where on the mat the match took place. Position is which Grappler successfully initiated
the tie ups and other action.

If they are still equal, Judges will give the decision to the player with less warnings or cautions.

Last, in the absence of any warnings or cautions, the edge shall be given to the fighter who better exemplifies the sport as an exciting, colorful, viable contest.

If the players are still equal, then an overtime period can be called for. However, this should not be usual. While players in a close match are both deserving of respect, the mark of a superior judge is the
confident calling of close contests. In a tournament situation, asking both players to go into overtime can exhaust both, giving the next opponent an undeserved edge, a situation that should be avoided if at
all possible.